Virgin America - In-Flight Entertainment System

Challenge

Give customers complete control over their in-flight experience like never before

 

For the launch of their new airline in the US, Virgin America wanted to create an in-flight experience that was truly the first of its kind and that matched the brand’s identity.

I led the design of the In-Flight Entertainment (IFE) product experience - creating an innovative touchscreen interface several years before the launch of the original iPhone.

Prototyping

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“Zoom” Navigation Prototype

  • This prototype utilised a “zooming” interaction to allow users to navigate the IFE.

  • Users would start at the most zoomed out level, showing all possible choices.

  • Users could then zoom into a section (i.e. “Entertainment”) and then through the various categories to reach the content of their choice.

 
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“Tray” Navigation Prototype

  • This prototype investigated the use of a “tray” device on the left side of the screen.

  • This device would hold all of the menu items and controls needed by a user.

  • The tray would minimise after the user made a selection, allowing the user to access content within the main area of the interface.

 

 Experience Design - Wireframes

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“Eat: Cart” Wireframe

  • I created wireframes for each interface of the IFE.

  • This wireframe shows the “Shopping Cart” for the area of the IFE where users could order food, while simultaneously watching an on demand movie.

 

 Product Documentation

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Interface Specification

  • This as example of the interface specification created for the IFE.

  • This specification was used by the development team as a guide for the final build of the IFE.

 

 Launched Product

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Product screen

  • An example of one of the interfaces from the final launched version of the IFE.

  • The product won numerous industry awards and was recognised by Wired and Engadget

  • A version of the product is still running today on Alaska Airlines planes